![]() ![]() Sony's approach had its own advantages and disadvantages: There would be no subscription fee like Xbox Live, but also no unifying infrastructure. In early 2002 the company casually announced a strategy to launch its network adapter in the fall, right around the same time as Xbox Live. Sony wasn't quite so organized with its networked entertainment offering. Xbox Live was Microsoft's big push into the game console business Microsoft had a well-developed plan for the integration of their console and their online presence. The Xbox's Ethernet port was ready and waiting for a broadband connection, and Xbox Live's yearly subscription fee bought gamers an exclusive Gamertag and friends list they could access in any Live-enabled game. Microsoft had built up buzz for its Xbox Live service since their console launched in 2001. ![]() These weren't the first consoles to connect to the Internet: Sega's Dreamcast included a built-in dial-up modem three years before, and even before the Internet existed, Nintendo was serving up downloadable content to its Japanese Super Famicom system (released as the Super Nintendo outside of Japan) in 1995 via a satellite modem called the Satellaview. In late 2002, the world of console video games changed forever when Sony and Microsoft launched networks for online gaming on their PlayStation 2 and Xbox platforms. ![]()
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